Five dice under a cup, one bid at a time, and absolutely no reason to tell the truth. Bid how many dice you reckon show a face across the whole table, push the number up, and call liar when you think someone is bluffing. Whoever is wrong loses a die and drinks. Play it online against AI opponents — no dice to roll, no cups to hunt for, and nobody has to do the maths after four rounds.
You against one to three AI bluffers. Five dice each, one cup, and a lot of lying.
Roll to begin.
Why play it online? Real Liar's Dice needs five dice per player, a cup each, and a table with enough room to slam. Worse, at a pre-party nobody can keep the count straight — was that bid three 4s or three 5s, and how many dice are even left? Here the dice, the legal bids and the tally are handled for you, and you can play solo against the bots.
The app runs the dice and the counting. Everything else is up to your table — agree on a few of these before the first roll.
Agree that 1s count as any face. It roughly doubles the expected count, so every bid needs to go up and bluffs get far more dangerous. Say it out loud before you start.
Call liar and hit the count exactly? Call the table's bluff instead — the bidder drinks double. Rewards the players who actually count.
Play with water and keep your real drink on the side. Every rule works identically and everybody sets their own pace.
Down to one die? Everyone plays one round where the face cannot be changed — you can only raise the quantity. The original Perudo rule, and a brutal comeback window.
Lying with your face is free; lying out loud costs you. Get caught making a false claim about your own dice and you drink one on the spot.
Whoever loses a die tops up everyone else's drink before the next roll. Slow, annoying, and a surprisingly strong incentive not to bluff badly.
Please drink responsibly. Liar’s Dice is a game, not a competition — pace yourself and drink water between rounds. See our guide.