Battleship
Drinking Game

Two hidden fleets, one grid, and a very simple penalty: every square you hit costs the owner a sip, and every ship you sink costs them two more. Clear the whole fleet and you win. No shot glasses to line up, no board to build, and no arguing about whether B4 was really a hit — the app keeps the score.

Set Up the Board

Two players, one phone. Name yourselves, pick a board, and the fleets deploy themselves.

Board

3 ships · 9 squares to find · about 5 minutes

How to Play
Battleship Drinking Game

The 30-Second Version

Each player gets a fleet hidden somewhere on the grid. On your turn you call a square — "B4" — and the app tells you whether there was a ship there. A hit means the owner of that ship takes a sip. A miss means nothing happens and the turn passes. Keep calling squares until you have found and sunk every ship in their fleet. The first player to wipe out the other fleet wins, and the loser finishes their drink.

Step-by-Step

Step 1 — Fleets deploy: Every ship is placed at random on the grid before the first shot. Nobody chooses, nobody peeks, and nobody has to hide a screen — ship positions are simply never drawn until you hit them.

Step 2 — Fire one square: The board always shows the player whose turn it is, so you never have to guess whether you are allowed to tap. Call the coordinate out loud and tap it.

Step 3 — Hit means the owner drinks: Any hit costs the fleet's owner 1 sip. The square turns red and stays marked for the rest of the game, so you never check the same square twice.

Step 4 — Sink the ship, drink again: When every square of a ship has been hit, that ship is sunk and the owner drinks 2 more sips. The whole ship is revealed in dark red, which is your cue to stop firing around there.

Step 5 — Wipe the fleet, win the round: When the last ship goes down, the game ends. The winner hands out the final drinks and the loser finishes what is left in their glass.

Our Rules (So Nobody Argues)

1 sip per hit, 2 for a sunk ship. Hitting the final square of a ship costs 1 for the hit plus 2 for the sinking, so a three-square ship costs its owner 4 sips in total.

One shot per turn. Hit or miss, the turn passes. There is no firing again for a hit — that rule snowballs far too fast after a few drinks. Add it as a house rule only if your table wants a short game.

Ships may touch. Fleets are placed randomly and no spacing rule is enforced, so a hit next to a ship does not mean the ship ends there.

No repeats. Once a square is fired at it is marked permanently. Fired squares cannot be tapped again, in either direction.

Miss means nothing. Firing into empty water costs you nothing at all. If your table wants misses to sting, add the house rule below.

Why play it online? The physical version of this game is a genuine build project. Players glue grids onto boards and line up shot glasses so that whoever calls a loaded square has to drink it — and the most upvoted versions online are people showing off the board they made at home. The other half of the conversation is people asking where they can simply buy one. This page skips all of it: the grid, the ships, the hits and the sip count are handled for you, and a game takes a couple of minutes to set up rather than an evening.

Also Known as BattleShip Beirut

Drinking Battleship goes by a few names depending on who built the board: BattleShip Beirut, Shot Battleship, Beer Battleship, or just "the drinking battleship game". The home versions differ wildly — some use shot glasses, some use cups of beer, some use a Lego grid with coloured tiles — but the mechanic is always identical. Call a square, and if a drink is sitting there, you drink it.

This version keeps that mechanic and drops the hardware. If you have played the board game, you already know how to play this: it is ordinary Battleship where the punishment for being found is a sip instead of nothing.

House Rules & Variations

The app runs the grid, the ships and the count. Everything below is agreed out loud at the table — pick two or three before the first shot.

Rule 01

Water Rules

Play with water and keep your real drink on the side. Every rule works exactly the same, and everybody sets their own pace. The best house rule there is.

Rule 02

Double or Nothing

Before you tap a square, declare "double". If it is a hit, the owner drinks two instead of one. If it is a miss, you drink two. Turns every shot into a small gamble.

Rule 03

Sunk Means a Shot

A sunk ship costs a full shot instead of two sips. Punishing, but it makes the endgame genuinely tense — and it stops the game dragging.

Rule 04

Call It Out Loud

You must say the coordinate before you tap it, and you must say it clearly. Slur it, mumble it, or call a square you did not mean to call, and you drink one yourself.

Rule 05

Owner Pours

When your ship goes down, you top up the other player's glass before the next shot. Slow, faintly humiliating, and a strong incentive to keep your fleet intact.

Rule 06

Loser Finishes

Instead of the closing three sips, the loser drains whatever is left in their glass. Sets up a natural rematch, because nobody wants to end on that.

Battleship Drinking Game FAQ

How do you play the Battleship drinking game?

Each player has a fleet hidden on the grid. On your turn you call one square, and the app tells you whether a ship was there. A hit costs the fleet's owner a sip; a sunk ship costs them two more. Misses cost nothing and just pass the turn. The first player to sink the entire enemy fleet wins, and the loser drinks the closing penalty.

Do you need a board or shot glasses to play?

No, and that is the whole point. The physical version is usually a homemade grid with shot glasses or cups lined up on it, which is why so many of the best-known versions are people showing off boards they built themselves. Here the grid is on screen, the ships are placed for you, and the only equipment you need is a drink each.

How many sips is a hit worth?

One sip per hit and two extra for a sunk ship, so a three-square ship costs its owner four sips across the round. Misses are free. Plenty of tables play doubles, shots for sunk ships, or a finishing penalty instead — agree it before the first shot rather than halfway through.

Can more than two people play?

The board is built for two fleets, which makes it a two-player or two-team game. The easiest way to include a crowd is teams: one person taps, the whole team drinks when their ship is hit. With four or more people and one phone, our group games such as Ring of Fire, Kings Cup or Categories will fit the table better.

Why can I not see where the ships are?

Because that is the game. Ship positions stay hidden until you hit them, so the board only ever shows what you have fired at: empty water, a hit, or a complete ship you have finished off. Both players see the same board, which means you never have to pass the phone or hide the screen between turns.

Please drink responsibly. Battleship is a game, not a competition — pace yourself and drink water between rounds. See our guide.